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<title>mad-bc's CGPortoflio Gallery</title>
<link>http://mad-bc.cgsociety.org/gallery/</link>
<description>mad-bc's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Splash!</title>
	<link>http://mad-bc.cgsociety.org/gallery/599712</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203820780_small.jpg"><br><br>A splash I made for I client. I was responsible for making the model, and another artist had to do the render - but I liked the model and didn't want to put in one of the folders on my harddrive and just store it there. I tried to make a few renders and I liked the result.<br />
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Here is the wire of what I began with <br />
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<img src="http://img207.imageshack.us/img207/4676/03splashwiretb1.jpg" border="0" alt="" /><br />
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<br />
 Later on it was modified a bit more -  I made some more holes in base mesh and made it a little bit more complex and then exported it into Z-Brush to sculpt details... then back to max to render it.<br />
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3ds max , Zbrush, Vray and photoshop]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 02:39:42 +0000</pubDate>
	</item>
	<item>
	<title>Imaginary Room</title>
	<link>http://mad-bc.cgsociety.org/gallery/599708</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203820446_small.jpg"><br><br>This is one of my first interiors -  took me quiet a while because I was working on it in my spare time and didn't have any idea what I will end up with...  plus I had to come up with the design myself and make both interior and exterior because I had to make a fly through animation for my demo-reel.<br />
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As far as I remember only one model was taken from my evermotion library - and that was the couch, everything else was done by me.<br />
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3ds max and vray and AE for compisong since I rendered multiple layers to cut down on redering time.<br />
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wireframe of the interior<br />
<img src="http://img504.imageshack.us/img504/4892/02interiorexteriorwireiv0.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 02:34:07 +0000</pubDate>
	</item>
	<item>
	<title>Nokia 6230i cellphone</title>
	<link>http://mad-bc.cgsociety.org/gallery/599703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203819267_small.jpg"><br><br>Backside view <br />
<img src="http://img207.imageshack.us/img207/7013/01nokiafinalbpn3.jpg" border="0" alt="" /><br />
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Made it for my portfolio. I spent about 2 full days to model it, and about 1-2 days setting up lights/studio.<br />
Animation with this model was included in my demo-reel.<br />
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wire<br />
<img src="http://img255.imageshack.us/img255/6451/01nokiawireot1.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 02:14:29 +0000</pubDate>
	</item>
	<item>
	<title>Jawa</title>
	<link>http://mad-bc.cgsociety.org/gallery/599963</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203880413_small.jpg"><br><br>I never was a huge fan of Star Wars (not saying that I don't like it) and saw only parts of it, but I've always liked those Tiny creatures called Jawa. I just like the way the look and how they speak - so this piece is my tribute to them and SW.<br />
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Base mesh was mad in 3DS Max and then modified in zbrush,<br />
gun is not the same as they have used in the movies - I just made it up on the spot  and more of a low-poly model.<br />
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Gun probably took as long a the character itself - unwrapping, texturing and etc<br />
<img src="http://img406.imageshack.us/img406/2618/jawagunrendcc0.jpg" border="0" alt="" /><br />
<img src="http://img505.imageshack.us/img505/5593/gun2ks1.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 19:13:36 +0000</pubDate>
	</item>
	<item>
	<title>Psittacosaurus</title>
	<link>http://mad-bc.cgsociety.org/gallery/599986</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203885406_small.jpg"><br><br>Model of Psittacosaurus. This one was used in my demo-reel (360 degrees turn table animation)<br />
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3DS Max for base mesh and uvws and render.<br />
Zbrush for details and textures, displacement map<br />
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click to see full res<br />
<a href="http://img231.imageshack.us/my.php?image=09dinowipay0.jpg" target="_blank"><img src="http://img231.imageshack.us/img231/4808/09dinowipay0.th.jpg" border="0" alt="" /></a><br />
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uvw check<br />
[img]<br />
http://img231.imageshack.us/img231/1893/09dinowipuvwcheckbs5.jpg[/img]<br />
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uvws<br />
<img src="http://img505.imageshack.us/img505/1747/09dinowipuvwqk2.jpg" border="0" alt="" /><br />
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]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 20:36:50 +0000</pubDate>
	</item>
	<item>
	<title>Concept Minicar</title>
	<link>http://mad-bc.cgsociety.org/gallery/599981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203883457_small.jpg"><br><br>click to see full res <a href="http://img406.imageshack.us/my.php?image=08microcarconceptfinal2vp6.jpg" target="_blank"><img src="http://img406.imageshack.us/img406/2699/08microcarconceptfinal2vp6.th.jpg" border="0" alt="" /></a><br />
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---<br />
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Based on a single side view sketch provided by the client<br />
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I spent about 8 hours modeling it and less than an hour rendering.<br />
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3DS Max and vray<br />
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sketch<br />
<img src="http://img406.imageshack.us/img406/9458/08microcarconceptsketchan5.jpg" border="0" alt="" /><br />
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wire<br />
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<img src="http://img505.imageshack.us/img505/1258/08microcarconceptwirepx4.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 20:04:19 +0000</pubDate>
	</item>
	<item>
	<title>miniRobo</title>
	<link>http://mad-bc.cgsociety.org/gallery/473483</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203877553_small.jpg"><br><br>Here is another version http://img262.imageshack.us/img262/4420/finaldofrendernewcopy07sx1.jpg<br />
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I tried to create a miniature robot that explores the living room and finds a cigarete but can't find an answer in his mechanical brain why people smoke if it kills them...<br />
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I've created this image almost two years ago. It was 5 months after I started learning 3ds max and that was my first completed work in 3d.<br />
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3ds max 5, vray 1.09.03 <br />
photoshop (fake DoF)<br />
<br />
<img src="http://img231.imageshack.us/img231/7263/04minirobowiress7.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 13 Mar 2007 01:48:16 +0000</pubDate>
	</item>
	<item>
	<title>Dominos</title>
	<link>http://mad-bc.cgsociety.org/gallery/599953</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203878737_small.jpg"><br><br>One of my first renders  - I remember that I saw a similar photograph somewhere and really liked the whole atmosphere and bright light and shadows casted by dominos and really wanted to achieve something like that in 3D.<br />
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3DS Max and Vray and some post work in Photoshop<br />
<img src="http://img505.imageshack.us/img505/8063/05dominoswirens0.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 18:45:39 +0000</pubDate>
	</item>
	<item>
	<title>Siemens S66 cellphone</title>
	<link>http://mad-bc.cgsociety.org/gallery/473494</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1173752128_small.jpg"><br><br>I saw my friend's cellphone and thought that it'd be fun to model it.<br />
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Here is another version with some postwork http://img98.imageshack.us/img98/4693/final0107v2jf0.jpg<br />
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wire<br />
<img src="http://img406.imageshack.us/img406/6422/wire1024uo9.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 13 Mar 2007 02:15:31 +0000</pubDate>
	</item>
	<item>
	<title>AZLK 2140 Low poly</title>
	<link>http://mad-bc.cgsociety.org/gallery/599977</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203882556_small.jpg"><br><br>Low poly model of an old russian car - AZLK 2140 also known as Moskvitch. I think this car is a rip off of some american car from 60s or 70s, at least design-wise<br />
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WIP<br />
<img src="http://img231.imageshack.us/img231/5526/07oldschoolcarlowpolywirg6.jpg" border="0" alt="" /><br />
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UVWs<br />
<img src="http://img505.imageshack.us/img505/4872/07oldschoolcarlowpolywikg1.jpg" border="0" alt="" /><br />
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WIRE<br />
<img src="http://img406.imageshack.us/img406/3623/07oldschoolcarlowpolywixe7.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 19:49:19 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Snow Globe </title>
	<link>http://mad-bc.cgsociety.org/gallery/599974</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/272042/272042_1203881881_small.jpg"><br><br>Long time ago I was asked to model a bunch of skeletons to be used in some sort of encyclopedia and another artist was responsible for the whole illustration. This particular one is Velociraptor. As usually I didn't want this model to be just another file on my computer and came up with an idea for a scene and made a render for my portfolio.<br />
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WIP<br />
<img src="http://img231.imageshack.us/img231/8354/06dinoglobewipaa4.jpg" border="0" alt="" /><br />
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wire<br />
<img src="http://img231.imageshack.us/img231/3838/06dinoglobewirenh0.jpg" border="0" alt="" />  ]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 19:38:12 +0000</pubDate>
	</item>
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